Wise monkeys
Assisted the character art department to reach the right cartoon visual style to the animated characters in different shots of the movie.
Leadership of the character art team, tasking outsource studios and working directly with design and production teams from the stages of pre-production till content for post-release.
Designed and developed 3D characters for Insurgency: Sandstorm - First Person Shooter for PC and consoles running in the Unreal Engine 4. Created a customization system that enables for hundreds of character variations.
Same experience with Day of Infamy, previous FPS title. Used photogrametry to scan coworkers heads and created a gory dismemberment system. Worked on environment art when needed and created a marketing campaign for an update.
On both projects, ensured consistent quality for all high and low poly 3D models and PBR textures created by the character art department. On a small scale, worked on facial morphs, 2D illustration and optimization.
Worked on props and weapons for the fantasy strategy PC game Total War Warhammer.
Assisted the character art team on the production of Total War: Attila and Total War: Arena.
Was introduced to efficient workflows on character design and creation by industry veterans.
Designed and produced a few stylized characters for Hanako - Honor and Blade (Indie Game in UE4).
First experience producing 3D art for the games industry. Worked on mobile game Overkill 3.