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Wise Monkeys
Wise Monkeys
3D art and podcast
Amsterdam, Netherlands

About

Wise monkeys

Skills

Concept DesignCharacter ModelingHard Surface ModelingLightingLow-poly Modeling3D ScanningHigh-poly ModelingPBR Texturing3d modelling

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Blender
Blender
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom
Premiere
Premiere
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
Slack
Slack
Perforce
Perforce
Jira
Jira

Productions

    • Movie
      Tom & Jerry
    • Year
      2021
    • Role
      Character Artist
    • Company
      Framestore
    • Video Game
      Insurgency Sandstorm
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      New World Interactive
    • Video Game
      Day of Infamy
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      New World Interactive
    • Video Game
      Total War Warhammer
    • Year
      2016
    • Role
      Character Artist
    • Company
      Creative Assembly
    • Video Game
      Total War Arena
    • Year
      2016
    • Role
      Character Artist
    • Company
      Creative Assembly
    • Video Game
      Hanako: Honor & Blade
    • Year
      2017
    • Role
      Character Artist
    • Company
      +MPact

Experience

  • Shotsculptor at Framestore London
    London, United Kingdom
    October 2020 - November 2020

    Assisted the character art department to reach the right cartoon visual style to the animated characters in different shots of the movie.

  • Lead Character Artist at New World Interactive
    Amsterdam, Netherlands
    October 2015 - October 2020

    Leadership of the character art team, tasking outsource studios and working directly with design and production teams from the stages of pre-production till content for post-release.

    Designed and developed 3D characters for Insurgency: Sandstorm - First Person Shooter for PC and consoles running in the Unreal Engine 4. Created a customization system that enables for hundreds of character variations.

    Same experience with Day of Infamy, previous FPS title. Used photogrametry to scan coworkers heads and created a gory dismemberment system. Worked on environment art when needed and created a marketing campaign for an update.

    On both projects, ensured consistent quality for all high and low poly 3D models and PBR textures created by the character art department. On a small scale, worked on facial morphs, 2D illustration and optimization.

  • Character Artist at Creative Assembly
    Horsham, United Kingdom
    October 2014 - October 2015

    Worked on props and weapons for the fantasy strategy PC game Total War Warhammer.

    Assisted the character art team on the production of Total War: Attila and Total War: Arena.

    Was introduced to efficient workflows on character design and creation by industry veterans.

  • Character Artist at +Mpact Games
    April 2013 - April 2013

    Designed and produced a few stylized characters for Hanako - Honor and Blade (Indie Game in UE4).

  • Character Artist at Craneballs
    Ostrava, Czech Republic
    April 2013 - July 2013

    First experience producing 3D art for the games industry. Worked on mobile game Overkill 3.

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